Bringing virtual labs to high school and university kids lands $47M for Labster

The Copenhagen-based platform plans to further develop in Europe and the U.S. and establish itself within Asia and Latin America
Bringing virtual labs to high school and university kids lands $47M for Labster

There has been an ongoing need to boost hybrid and remote learning accelerated by the pandemic and rapidly growing digitalisation of the education sector. Add to this the use of immersive virtual reality (VR) technology, which is now playing a growing role in the delivery of education.

Betting big on the segment, Danish platform for virtual labs and interactive science Labster has raised $47 million funding to support massive growth opportunities worldwide.

This capital tranche saw the participation of new investors Sofina Group and Pirate Impact, along with existing investors, including Owl Ventures, Andreessen Horowitz, EduCapital, NPF Technologies, and GGV Capital. They are joining the Series C round announced in 2021 led by Andreessen Horowitz. Additional investors included Balderton Capital, Northzone, Swisscom Ventures, and David Helgason, founder of Unity Technologies.

Total investment in the platform now stands at $147 million.

This new capital infusion will enable the Copenhagen-based platform to further develop in Europe and the U.S. and to establish itself within Asia and Latin America. By investing more funds into its library of science simulations and expanding its reach to younger students and adult workforce skills training, the startup will be able to serve 100 million students around the world through its institutional and government partnerships.

Michael Bodekaer Jensen, co-founder and CEO, Labster said: “This additional funding will help us to continue growing our support for a broader group of students, teachers, and educational institutions around the world to make our mission a reality. There has been a fundamental change in the nature of education over the last two years that confirms the high value and impact on student engagement and learning outcomes of virtual educational simulations offered in tandem with in-person, teacher-led coursework in a post-pandemic world.”

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